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Amy Price

Programme Director for Physical and Sport Education

About Research

Amy is passionate about exploring ways in which video game design principles can inform learning design for sports coaching pedagogy and coach development. 

She has worked with a variety of professional organisations to advise and support staff around this concept, including Leinster Rugby Club, Fulham Football Club and The English Football Association.

Amy's research into video game design pedagogy is the focal point of her Professional Doctorate studies.

Amy is an FA Affiliate Tutor at Level 1, 2 and 3 (UEFA B), and an FA Coach Mentor for female coaches in Surrey. Amy is also a UEFA A Licence football coach, and actively coaching within Foundation Phase football. 


Research

.Publications

  • Price, A., Collins, D., & Stoszkowski, J. (manuscript in preparation). Investigating professional academy youth soccer coaches' interpretations of a player who understands the game.
  • Price, A. (2018). Development vs. Winning - how to use video game design on match day. Hive Learning, The FA Coaching Community. Available online
  • Price, A., Collins, D., Stoszkowski, J., & Pill, S. (manuscript under review). Coaching Games: Comparisons and Contrasts.

  • Price, A., Collins, D., Stoszkowski, J., & Pill, S. (2017). Learning to play soccer: Lessons on meta-cognition from video game design. Quest. doi: 10.1080/17408989.2011.649721. Available online.

  • Pill, S., Price, A., & Magias, T. (2017). Game Design Fundamentals and Sport Coaching. Ágora para la Educación Física y el Deporte, 19(1), 19-34. Available online.

  • Price, A. (2016). The Future of Coaching in a Changing World: installing user updates using video game design principles. ACHPER Active and Healthy Magazine, 23(4), 40-41.

  • Price, A. (2016). How FIFA 17 can help engage young players at training. The FA Bootroom. Issue 19. Available online.

  • Price, A. (2016). How video games can inspire practice design. The FA Bootroom, Issue 19. Available online.

  • Price, A., & Pill, S. (2016). Can Gee's Good (Digital) Game Design Features Inform Game-Based Sport Coaching? Research Journal of Sport Sciences, 4(8), 257-269.Available online.

  • Price, A. (2016). Conceptual framework for understanding digital video game design and it’s relationship to Teaching Games for Understanding: Teaching Games for Understanding Conference Supplement from the German University. Research Quarterly for Exercise and Sport, 87(1), pp. S27. Available online.

  • Price, A. (2016). Integrating Design Features of Digital Video Games into Invasion Games Pedagogy. Physical Education Matters, 11(1), 62-64.

  • Price, A., and Pill, S. (2015). An investigation into the application of Gee’s (2013) good game design features into invasions games coaching pedagogy. Conference Proceedings: The Madrid 2015 International Association for Physical Education in Higher Education (AIESEP) Conference. Moving Up Physical Education and Sports Participation on the Public Health Agenda: It is not too late to act! (Madrid: Spain), pp. 80. Available online.

  • Price, A., and Pill, S. (2015). An investigation into the application of Gee’s (2013) good game design features into invasions games coaching pedagogy. Conference Proceedings: The 29th Australian Council for Health, Recreation and Physical Education (ACHPER) International Conference: Values into Action - A Brighter Future (Adelaide: South Australia), pp. 276. Available online.    

Conference Presentations

  • Price, A. (2016). Understanding Digital Video Game Design and it’s Relationship to Teaching Games For Understanding. 6th International Teaching Games for Understanding Conference (as part of symposium) (Cologne: Germany).·      

  • Price, A. (2016). Understanding Digital Video Game Design and it’s Relationship to Teaching Games For Understanding. International Association for Physical Education in Higher Education (AIESEP) Conference (special interest group, pre-conference session). Blazing New Trails: New directions for sport pedagogy and physical activity (Wyoming: USA).·      

  • Price, A. (2016). Understanding Digital Video Game Design and it’s Relationship to Teaching Games For Understanding. Joint Leinster Rugby Football Club and St Mary’s University Conference (invited Keynote) (Dublin: Ireland).·      

  • Price, A., & Fonseca, J. (2015). Undercover Game Centred Approach in a Men’s Non-League English Football Team: an auto-ethnographic account. Game Sense for Teaching and Coaching Conference (Christchurch: New Zealand).·      

  • Price, A., & Pill, S. (2015). The coach as a game developer: Using Gee’s (2013) good digital game design features to develop coaching pedagogy for an under nine (u9) girl’s soccer team. The Madrid 2015 International Association for Physical Education in Higher Education (AIESEP) Conference. Moving Up Physical Education and Sports Participation on the Public Health Agenda: It is not too late to act! (Madrid: Spain).·      

  • Price, A., & Pill, S. (2015). An investigation into the application of Gee’s (2013) good game design features to invasions games coaching pedagogy. The 29th Australian Council for Health, Recreation and Physical Education (ACHPER) International Conference: Values into Action - A Brighter Future (Adelaide: South Australia).

  • Price, A. (2014). An investigation into curriculum approach within a Physical Education undergraduate work based learning course. Mahara UK 2014: Sea Change - How digital transformation is shaping learning experiences with Mahara e-portfolios (Brighton: England).

Podcasts